LUCIE - 2015
Lucie is a 3D character's head I modeled during my job at Inria. It was created for Faceshift, a facial mocap software. I did the modeling, texturing and the 48 blend shapes required by the plugin.
ORCA - 2014
Orca is one of the quick 3D models I made for the engineers at Inria to test their physics software, but it wasn't used in the end. It is fully rigged, with dynamics on the fins, tail and dorsal fin.
DOBERMAN - 2013
Doberman is one of the quick 3D models I made for the engineers at Inria to test their anatomy transfer software. It was used in the Fast Forward for their presentation at Siggraph Asia 2013. It was skinned and rigged by transferring data from a human model to the doberman model, along with the anatomy geometry.